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== General Information == |
== General Information == |
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− | * |
+ | * Parts are divided into 3 categories are Attack, Defense and Utility. |
− | * |
+ | * Each suit can only equip 1 part of each category. |
* Equipped part cannot be removed, but can be replace by equipping a new part of the same category. |
* Equipped part cannot be removed, but can be replace by equipping a new part of the same category. |
Revision as of 16:00, 15 May 2018
General Information
- Parts are divided into 3 categories are Attack, Defense and Utility.
- Each suit can only equip 1 part of each category.
- Equipped part cannot be removed, but can be replace by equipping a new part of the same category.
Rarity
- Rarity of parts range from C to S3.
- Higher rarity part has better stats and more stat lines
- Normal enemy can drop C to A parts. Elite enemy can drop B to S parts. Boss enemy can drops S to S3 parts
Level
- Later chapters/temples drop parts with higher level than the previous one.
- Higher level part has better stat and bonus attached than the lower one.
- Higher Level part is usually better than lower level part even with the higher quality. (e.g. lv.81 S part could be better than lv 61 S3 part)
Enhancement
- Part can be enhanced by using another part as a fodder (maximum of +5).
- Higher enhanced part provides better stat and bonus.
- Using a part with the same rarity as enhancing fodder provides 100% success rate regardless of its level. The rate is divided by 2 for each lower rarity of a fodder.
Recommended Bonus
Table below presents the recommended bonus on part for a general propose. Please, keep in mind that some pixies/suits might require a different setup.
Attack | Defence | Utility | |
---|---|---|---|
1 | Penetration | Normal DMG | ATK |
2 | ATK | Elite DMG | CNTR |
3 | CNTR | Boss DMG | HP |
4 | CRT% | HP | Accuracy |
5 | DMG vs Normal | DEF | DEF |
6 | Accuracy | Stun RES | STNΩ |
7 | DMG vs Elite | Acid RES | ACDΩ |
8 | DMG vs Boss | Freeze RES | FRZΩ |
9 | CRIT | Silent RES | SILΩ |
10 | Evasion | Evasion |
Attack | Defence | Utility | |
---|---|---|---|
1 | Penetration | Elite DMG | Accuracy |
2 | Accuracy | Normal DMG | ATK |
3 | ATK | Boss DMG | HP |
4 | CRT% | HP | DEF |
5 | CRIT | DEF | CNTR |
6 | CNTR | Stun RES | STNΩ |
7 | DMG vs Elite | Silent RES | SILΩ |
8 | DMG vs Normal | Freeze RES | FRZΩ |
9 | DMG vs Boss | Acid RES | ACDΩ |
10 | Evasion | Evasion |
Attack | Defence | Utility | |
---|---|---|---|
1 | Penetration | Elite DMG | ATK |
2 | ATK | Normal DMG | CNTR |
3 | CNTR | Boss DMG | HP |
4 | Accuracy | HP | DEF |
5 | CRT% | DEF | Accuracy |
6 | DMG vs Normal | Stun RES | STNΩ |
7 | DMG vs Elite | Silent RES | SILΩ |
8 | DMG vs Boss | Freeze RES | FRZΩ |
9 | CRIT | Acid RES | ACDΩ |
10 | Evasion | Evasion |
Attack | Defence | Utility | |
---|---|---|---|
1 | Penetration | Elite DMG | ATK |
2 | ATK | Normal DMG | HP |
3 | CRT% | Boss DMG | DEF |
4 | CRIT | HP | CNTR |
5 | CNTR | DEF | STNΩ |
6 | DMG vs Elite | Stun RES | FRZΩ |
7 | DMG vs Normal | Freeze RES | SILΩ |
8 | DMG vs Boss | Silent RES | ACDΩ |
9 | Accuracy | Acid RES | Accuracy |
10 | Evasion | Evasion |