Master of Eternity Wiki
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== General Information ==
 
== General Information ==
   
* Part is divided in to 3 categories which are Attack, Defense and Utility.
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* Parts are divided into 3 categories are Attack, Defense and Utility.
   
* Normal suit can only equip 1 part of each category.
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* Each suit can only equip 1 part of each category.
   
 
* Equipped part cannot be removed, but can be replace by equipping a new part of the same category.
 
* Equipped part cannot be removed, but can be replace by equipping a new part of the same category.

Revision as of 16:00, 15 May 2018

General Information

  • Parts are divided into 3 categories are Attack, Defense and Utility.
  • Each suit can only equip 1 part of each category.
  • Equipped part cannot be removed, but can be replace by equipping a new part of the same category.

Rarity

  • Rarity of parts range from C to S3.
  • Higher rarity part has better stats and more stat lines
  • Normal enemy can drop C to A parts. Elite enemy can drop B to S parts. Boss enemy can drops S to S3 parts

Level

  • Later chapters/temples drop parts with higher level than the previous one.
  • Higher level part has better stat and bonus attached than the lower one.
  • Higher Level part is usually better than lower level part even with the higher quality. (e.g. lv.81 S part could be better than lv 61 S3 part)

Enhancement

  • Part can be enhanced by using another part as a fodder (maximum of +5).
  • Higher enhanced part provides better stat and bonus.
  • Using a part with the same rarity as enhancing fodder provides 100% success rate regardless of its level. The rate is divided by 2 for each lower rarity of a fodder.

Recommended Bonus

Table below presents the recommended bonus on part for a general propose. Please, keep in mind that some pixies/suits might require a different setup.

Attack Defence Utility
1 Penetration Normal DMG ATK
2 ATK Elite DMG CNTR
3 CNTR Boss DMG HP
4 CRT% HP Accuracy
5 DMG vs Normal DEF DEF
6 Accuracy Stun RES STNΩ
7 DMG vs Elite Acid RES ACDΩ
8 DMG vs Boss Freeze RES FRZΩ
9 CRIT Silent RES SILΩ
10 Evasion Evasion

Attack Defence Utility
1 Penetration Elite DMG Accuracy
2 Accuracy Normal DMG ATK
3 ATK Boss DMG HP
4 CRT% HP DEF
5 CRIT DEF CNTR
6 CNTR Stun RES STNΩ
7 DMG vs Elite Silent RES SILΩ
8 DMG vs Normal Freeze RES FRZΩ
9 DMG vs Boss Acid RES ACDΩ
10 Evasion Evasion

Attack Defence Utility
1 Penetration Elite DMG ATK
2 ATK Normal DMG CNTR
3 CNTR Boss DMG HP
4 Accuracy HP DEF
5 CRT% DEF Accuracy
6 DMG vs Normal Stun RES STNΩ
7 DMG vs Elite Silent RES SILΩ
8 DMG vs Boss Freeze RES FRZΩ
9 CRIT Acid RES ACDΩ
10 Evasion Evasion

Attack Defence Utility
1 Penetration Elite DMG ATK
2 ATK Normal DMG HP
3 CRT% Boss DMG DEF
4 CRIT HP CNTR
5 CNTR DEF STNΩ
6 DMG vs Elite Stun RES FRZΩ
7 DMG vs Normal Freeze RES SILΩ
8 DMG vs Boss Silent RES ACDΩ
9 Accuracy Acid RES Accuracy
10 Evasion Evasion