Master of Eternity Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Discord
Reddit
Gameplay
Gameplay Mechanics
Glossary of Terms
Pixie Basics
Suit Basics
Missions
Temples
Daily Missions
Simulator
Operations
Future Content
Codex
Pixies
Pixie Stat Comparison
Suits
Suit Library
Items
Parts
Items
Shop
More
Guides
Beginner's Guide
Best Places to Farm
Pixie Rankings
Suit Rankings
Team Building
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Master of Eternity Wiki
899
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Discord
Reddit
Gameplay
Gameplay Mechanics
Glossary of Terms
Pixie Basics
Suit Basics
Missions
Temples
Daily Missions
Simulator
Operations
Future Content
Codex
Pixies
Pixie Stat Comparison
Suits
Suit Library
Items
Parts
Items
Shop
More
Guides
Beginner's Guide
Best Places to Farm
Pixie Rankings
Suit Rankings
Team Building
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Simulator
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Simulator
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== General Info == '''The Simulator is the place to farm Genic Seed materials.''' These Genic seed increase the basic stats of a pixie. You will need to keep your pixies updated on their stats in order to progress through the game. The simulator is a series of battles that cost no AP. In each server there are 30 stages. The enemies you faced each stage are from a selected pool of teams based on the server. Should a Pixie gets shot down in a battle, that Pixie is unusable for future battles until reset the next day. It is recommended to start from server 1 in order to keep up with the mat costs of higher genic seed levels. There are currently 5 servers (9 servers in KR version). The higher the server the harder the difficulty. *'''Clear''': uses [auto clear tickets] to complete up to the furthest stage cleared or clear the entire server if you have beaten it already. *'''Auto-Clear''': use an [auto clear ticket] to clear the specific stage your on. You cannot use tickets on stages you have not beaten yet. *'''Reset''': ===Drop List=== '''NOTE''': (Stat) Genic Seed = Genic Seed Gemstone (Grade) + Memory Essence (class) + Crystal of (Stat) *'''Genic Seed Gemstones''': They are the fundamental part of creating a Stat Genic Seed. Currently in global there are up to 5 grades of Gemstone (up to 9 in KR version). The grade of gemstones found depends on what server the stage was cleared in. For example clearing stages in server 4 will only drop gemstone Grade 4 *'''Memories of Essence''': Another part needed to craft a Stat Genic Seed. You can obtain these in any server. There is a one for each corresponding pixie class. You must use the corresponding Memories of Essence (class) as the pixie’s Stat Genic Seed. *'''Crystals of (Stat)''': The last part needed to craft a Stat Genic Seed. There are six different types of Crystals, one for each main stat. You can obtain these in any server. Higher grade levels require a massive amount of crystals so make sure to do simulator daily. *'''S3 materials''': (Titanium Armor, Nitinol, Launcher Booster, EMP Booster). These materials are to modify suits. * Each stage has a chance to reward 1 '''Lucky Box (Normal)''' * Each stage has a chance to reward 1 '''[Auto-Clear Ticket]''': ===Tips=== *'''You can quit a simulator battle without any penalty.''' Any pixie fallen during that battle are usable again (think of this as resetting the battle). * There are several possible maps in each server of simulator. Some of these maps are hard while some are much easier. When you find a difficult map in a stage level that you have cleared before, use Auto-Clear Ticket. * Kana’s awakening (Nightmare) is a very useful skill to have in simulator as it only cost 120 CP. As long as your team has 5 awakened pixies, her awakening can be casted without the need to kill any enemies. Enemies are also grouped close together which would usually allow her to affect all the enemies. As attack reduce debuff allows your unit’s defense to be more relevant, enemies that are affected by this debuff will deal close to no damage to your team most of the time. You can retry as much as you want when the nightmare miss. * As simulator maps only have a few enemies that comes from one direction, Magata's Sanctuary Dash skill is especially effective as it can reach 100% damage reduce against one enemy type with the help of pixie skill and defense part bonuses. === Server 1 === '''Stage Information''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: center;" ! style="width: 40px;"| Stage ! style="width: 100px;"| Rec. C. Power ! Rewards |- | 1 || 98842 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Assault) |- | 2 || 99830 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Support) |- | 3 || 100818 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Bombardier) |- | 4 || 101807 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Sniper) |- | 5 || 102795 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 1) |- | 6 || 103784 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Assault) |- | 7 || 104772 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Support) 1 Titanium Armor |- | 8 || 105760 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Bombardier) |- | 9 || 106749 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Sniper) |- | 10 || 126248 |style="text-align: left;"| 3 Crystal of Strength (DEF), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 1) |- | 11 || 122092 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Assault) |- | 12 || 123312 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Support) |- | 13 || 124533 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Bombardier) |- | 14 || 125754 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Sniper), 1 Nitinol |- | 15 || 126975 |style="text-align: left;"| 3 Crystal of Strength (ATK), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 1) |- | 16 || 128196 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Assault) |- | 17 || 129417 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Support) |- | 18 || 130638 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Bombardier) |- | 19 || 131859 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Sniper) |- | 20 || 149498 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 1) |- | 21 || 145342 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Assault), 1 Launcher Booster |- | 22 || 146795 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Support) |- | 23 || 148248 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Bombardier) |- | 24 || 149702 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Sniper) |- | 25 || 151155 |style="text-align: left;"| 3 Crystal of Strength (HP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 1) |- | 26 || 152609 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault) |- | 27 || 154062 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Support) |- | 28 || 155515 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Bombardier), 1 EMP Booster |- | 29 || 156969 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Sniper) |- | 30 || 168592 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 1) |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px;" ! Total Rewards |- | 15 Crystal of Strength (HP) |- | 15 Crystal of Strength (MP) |- | 15 Crystal of Strength (ATK) |- | 15 Crystal of Strength (DEF) |- | 15 Crystal of Strength (Accuracy) |- | 15 Crystal of Strength (Evasion) |- | 18 Memory Essence (Assault) |- | 18 Memory Essence (Support) |- | 18 Memory Essence (Bombardier) |- | 18 Memory Essence (Sniper) |- | 6 Genic Seed Gemstone (Grade 1) |- | 1 Titanium Armor |- | 1 Nitinol |- | 1 Launcher Booster |- | 1 EMP Booster |- | 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 1), or an Auto-Clear Ticket |} === Server 2 === '''Stage Information''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: center;" ! style="width: 40px;"| Stage ! style="width: 100px;"| Rec. C. Power ! Rewards |- | 1 || 338367 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Assault) |- | 2 || 341750 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Support) |- | 3 || 345134 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Bombardier) |- | 4 || 348315 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Sniper) |- | 5 || 351901 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 2) |- | 6 || 355285 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Assault) |- | 7 || 358669 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Support) 1 Titanium Armor |- | 8 || 362052 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Bombardier) |- | 9 || 365436 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Sniper) |- | 10 || 423750 |style="text-align: left;"| 3 Crystal of Strength (DEF), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 2) |- | 11 || 396344 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Assault) |- | 12 || 400307 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Support) |- | 13 || 404270 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Bombardier) |- | 14 || 408234 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Sniper), 1 Nitinol |- | 15 || 412197 |style="text-align: left;"| 3 Crystal of Strength (ATK), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 2) |- | 16 || 416161 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Assault) |- | 17 || 420124 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Support) |- | 18 || 424088 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Bombardier) |- | 19 || 428051 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Sniper) |- | 20 || 481727 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 2) |- | 21 || 454321 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Assault), 1 Launcher Booster |- | 22 || 458864 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Support) |- | 23 || 463407 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Bombardier) |- | 24 || 472493 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Sniper) |- | 25 || 472493 |style="text-align: left;"| 3 Crystal of Strength (HP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 2) |- | 26 || 477037 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault) |- | 27 || 481580 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Support) |- | 28 || 486123 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Bombardier), 1 EMP Booster |- | 29 || 490666 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Sniper) |- | 30 || 512298 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 2) |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px;" ! Total Rewards |- | 15 Crystal of Strength (HP) |- | 15 Crystal of Strength (MP) |- | 15 Crystal of Strength (ATK) |- | 15 Crystal of Strength (DEF) |- | 15 Crystal of Strength (Accuracy) |- | 15 Crystal of Strength (Evasion) |- | 18 Memory Essence (Assault) |- | 18 Memory Essence (Support) |- | 18 Memory Essence (Bombardier) |- | 18 Memory Essence (Sniper) |- | 6 Genic Seed Gemstone (Grade 2) |- | 1 Titanium Armor |- | 1 Nitinol |- | 1 Launcher Booster |- | 1 EMP Booster |- | 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 2) or an Auto-Clear Ticket |} === Server 3 === '''Stage Information''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: center;" ! style="width: 40px;"| Stage ! style="width: 100px;"| Rec. C. Power ! Rewards |- | 1 || 900457 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Assault) |- | 2 || 909461 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Support) |- | 3 || 918466 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Bombardier) |- | 4 || 927470 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Sniper) |- | 5 || 936475 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 3) |- | 6 || 945475 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Assault) |- | 7 || 954484 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Support) 1 Titanium Armor |- | 8 || 963488 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Bombardier) |- | 9 || 972493 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Sniper) |- | 10 || 1222611 |style="text-align: left;"| 3 Crystal of Strength (DEF), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 3) |- | 11 || 1137228 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Assault) |- | 12 || 1148600 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Support) |- | 13 || 1159972 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Bombardier) |- | 14 || 1171344 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Sniper), 1 Nitinol |- | 15 || 1182717 |style="text-align: left;"| 3 Crystal of Strength (ATK), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 3) |- | 16 || 1194089 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Assault) |- | 17 || 1205461 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Support) |- | 18 || 1216833 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Bombardier) |- | 19 || 1228206 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Sniper) |- | 20 || 1459382 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 3) |- | 21 || 1373999 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Assault), 1 Launcher Booster |- | 22 || 1387738 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Support) |- | 23 || 1401478 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Bombardier) |- | 24 || 1415218 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Sniper) |- | 25 || 1428958 |style="text-align: left;"| 3 Crystal of Strength (HP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 3) |- | 26 || 1442698 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault) |- | 27 || 1456438 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Support) |- | 28 || 1470178 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Bombardier), 1 EMP Booster |- | 29 || 1483918 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Sniper) |- | 30 || 1610770 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 3) |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px;" ! Total Rewards |- | 15 Crystal of Strength (HP) |- | 15 Crystal of Strength (MP) |- | 15 Crystal of Strength (ATK) |- | 15 Crystal of Strength (DEF) |- | 15 Crystal of Strength (Accuracy) |- | 15 Crystal of Strength (Evasion) |- | 18 Memory Essence (Assault) |- | 18 Memory Essence (Support) |- | 18 Memory Essence (Bombardier) |- | 18 Memory Essence (Sniper) |- | 6 Genic Seed Gemstone (Grade 3) |- | 1 Titanium Armor |- | 1 Nitinol |- | 1 Launcher Booster |- | 1 EMP Booster |- | 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 3) or an Auto-Clear Ticket |} '''Enemy List''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 9 Supports (normal) !style="width: 200px; text-align: left;"| Difficulty:Very Easy |- |colspan="2"|[[File:Sim 3 - 9 Normal Supports Map.PNG|500px]] *This map is so easy that it can be cleared with a team of around a third the recommended CP, maybe even less. *All enemies can be targeted with nightmare, use it in your first move. *Nightmare will miss some of the enemies but it’s fine. Kill as much of the un-debuffed enemies as possible in the first turn. *Enemies tend to heal each other in their first turn. They heal for about 1/3 of their health but being debuffed with nightmare will reduce their heal by a lot. *Position your assault close to the enemies to pull their aggro. Don’t use your assault and supports to attack the enemies if you want to avoid counters. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Assaults (normal), 1 Bombardier (normal), 1 Support (elite) !style="width: 200px; text-align: left;"| Difficulty: Easy |- |colspan="2"|[[File:Sim 3 - Elite Support Map.PNG|500px]] *Enemy bombardier has 1 extra range compared to usual. It is inevitable that your Kana is in it’s counter range if you want to hit all enemies with nightmare. Though it’s not much of a problem if said bombardier gets debuffed with nightmare. *The 3 normal assaults have a small AoE skill. Don’t put your other units right behind your tank. *Elite support has AoE skill that might be a bit of a problem if it is not being debuffed by nightmare. *Kill the normal bombardier first, then the 3 assaults and leave the elite support for the last. Deal with it as you do with elite assault in the other map. Don’t hit it with your own assault and support to avoid being countered. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 1 Assault (elite), 3 Bombardiers (normal), 1 Sniper (elite) !style="width: 200px; text-align: left;"| Difficulty: Easy |- |colspan="2"|[[File:Sim 3 - Rebellion Elites Map.PNG|500px]] *All enemies can be targeted with nightmare, albeit putting Kana very close to enemy’s elite assault. Position your own assault even closer to the enemies. *It is important to debuff the elite sniper with nightmare as it can kill your own sniper in 1 shot during counters otherwise. *Kill the elite sniper and as much normal bombardier as you can before nightmare debuff is over. *Don’t hit enemy’s assault with your own assault to avoid being countered. Simply position it near the enemy. *Elite assault doesn’t hit for a lot so if your assault is just one hit away from death, you can put bombardier and support to delay it and allow your support heal skill to cooldown before positioning the assault to tank again. Enemy elite assault is somewhat tanky. *In a pinch, you can also use Elder’s movement buff to position all your units away from the enemy’s range for 1 turn |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Snipers (normal), 1 Bombardier (normal), 2 Bombardiers (elite) !style="width: 200px; text-align: left;"| Difficulty: Easy |- |colspan="2"|[[File:Sim 3 - 2 Elite Bombardiers and 4 Normals Map.PNG|500px]] *As usual, use nightmare first turn to hit all enemies and kill all of the squishy normal enemies first. *Try to kill one of the elite bombardiers before nightmare debuff is gone. *When there is only one elite bombardier enemy remaining, Elder movement boost can be used to “trap” the last bombardier. This is done by placing 4 of your units next to it, rendering the enemy unable to move and unable to attack if none of your units are in its attack range. Assault’s push skill can also be used to pin the enemy bombardier into a wall so that only 3 units are needed to trap it. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Bombardiers (3 Muspel bosses) !style="width: 200px; text-align: left;"| Difficulty: Moderate |- |colspan="2"|[[File:Sim 3 - 3 Muspels Map.PNG|500px]] *At higher stage levels, this is possibly the hardest map that can be cleared without any US units *Although it’s a stage of full Bosses, these Muspels has rather low health and it is not too hard to kill 1 or 2 of them while they are still under the nightmare debuff. *They hit hard, and they have high eva, so you’ll most likely need to retry a lot of times so that all 3 Muspels are debuffed. This is important to allow your survival. *Keep in mind that, sometimes, these Muspels will attack your rear if it need to take too many steps to attack your assault. Your Bomber is prone to being targeted by them as it would most likely be just within the Muspels’ attack range. *Their skills’ AoEs is big. They will use those skills in the second turn when they have enough MP regenerated. Remember to put your snipers far in the back. *Just like the elite bombardier map, the last Muspel can be trapped using 4 units with the help of Elder’s movement boost. *As your bombardier is also prone to being-counter attacked by the Muspells, you will likely need to consider winning the stage with some casualties. |} Note: From this point onward, winning the maps without any US rank suits will be very hard. Just use skip ticket if you find them in a stage level that you’ve cleared before. {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Snipers (3 Merrow bosses) !style="width: 200px; text-align: left;"| Difficulty: Hard |- |colspan="2"|[[File:Sim 3 - Merrows Map.PNG|500px]] *The map will begin with your bomber not being able to reach the merrows, Elder movement boost is necessary to cast nightmare at first turn. *As weird as it is, these snipers are much tankier than the 3 Muspels, even if you meet them at the same stage level. *They still have attack comparable to the Muspels of the same stage level. *If your team don’t have enough firepower to kill them while under nightmare, you will have to deal with their full powered counters on your own sniper. *These merrows has a double attack skill and a destiny crit skill. They will use those skills in the second turn when they have enough MP regenerated. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Snipers (Powler Boss), 1 Bombardier (Pygma Boss) !style="width: 200px; text-align: left;"| Difficulty: Hard |- |colspan="2"|[[File:Sim 3 - Pygma and 3 Powlers Map.PNG|500px]] *The map will begin with your bomber not being able to reach the merrows, Elder movement boost is necessary to cast nightmare at first turn. *Pygma has slightly higher attack and much lower health compared to the Powler. It also has defense reduce debuff skill, hence, it is the highest priority to kill. *Similar to the Merrows map, the Powler is really tanky and it also has overheat attack skill. *After their overheat skill is used, your snipers will have 2 turns to attack without the fear of being countered. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Assault (2 Scorpio Elites & 1 Scorpio Boss) !style="width: 200px; text-align: left;"| Difficulty: Hard |- |colspan="2"|[[File:Sim 3 - Scorpio Map.PNG|500px]] *As with the Scorpio Boss that you can fight in the 8th temple, She has a blink skill that it would use to attack your lowest HP unit. This skill has a 2-turn cooldown and can be used with the amount of MP that she regenerates every turn. *The 2 elites will also attack the lowest HP unit that it could reach, though they don’t have the blink skill. *They don’t hit too hard, but they can apply corrosion debuff on your units. Massively hindering your healers’ heal. *Unlike the Temple, you don’t have the extra unit that your friend could provide and your units is positioned far away from the map’s corner. Thus, you cannot hide your low HP units behind your other units to avoid the boss’ blink. *The elites don’t have too much health and they can be killed, even before nightmare is over, if your unit have strong attack. The boss is much stronger than them however. *Due to their high defense, Pygma’s def debuff skill will be especially effective against them. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Assault (3 Grash Bosses) !style="width: 200px; text-align: left;"| Difficulty: Very Hard |- |colspan="2"|[[File:Sim 3 - 3 Grash Map.PNG|500px]] *With their enormously high health and defense, even a full team of US suits will take a few turns to kill them. *As with the Grash you are probably familiar with, they have a multi-target dash-stun skill that they could use in their second turn when they have enough MP recovered. If the map unit positioning makes it inconvenient for the Grash to dash-stun your assault, they might decide to target your rear instead. *No, don’t decide on raising an MP drain unit because of this. *When found in a stage level you haven’t cleared, just give up, wait until tomorrow, or use gems to reset if you really want to. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 4 Supports (3 Elder bosses, 1 Emma boss) !style="width: 200px; text-align: left;"| Difficulty: Very Hard |- |colspan="2"|[[File:Sim 3 - Madi and 3 Elders Map.PNG|500px]] *Not only are they as tanky as the Grash bosses, they also have strong heal skill. *Elders are stupid and will cast useless movement buff, which is nice. |} === Server 4 === '''Stage Information''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: center;" ! style="width: 40px;"| Stage ! style="width: 100px;"| Rec. C. Power ! Rewards |- | 1 || 2073429 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Assault) |- | 2 || 2094163 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Support) |- | 3 || 2114897 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Bombardier) |- | 4 || 2135631 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Sniper) |- | 5 || 2156366 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 4) |- | 6 || 2177100 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Assault) |- | 7 || 2197834 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Support) 1 Rebellion Assault Crux |- | 8 || 2218569 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Bombardier) |- | 9 || 2239303 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Sniper) |- | 10 || 2414961 |style="text-align: left;"| 3 Crystal of Strength (DEF), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 4) |- | 11 || 2329578 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Assault) |- | 12 || 2352873 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Support) |- | 13 || 2376169 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Bombardier) |- | 14 || 2399465 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Sniper), 1 Rebellion Support Crux |- | 15 || 2422761 |style="text-align: left;"| 3 Crystal of Strength (ATK), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 4) |- | 16 || 2446056 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Assault) |- | 17 || 2469352 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Support) |- | 18 || 2492648 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Bombardier) |- | 19 || 2515944 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Sniper) |- | 20 || 2927259 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 4) |- | 21 || 2841876 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Assault), 1 Rebellion Bombardier Crux |- | 22 || 2870294 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Support) |- | 23 || 2898713 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Bombardier) |- | 24 || 2927132 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Sniper) |- | 25 || 2955551 |style="text-align: left;"| 3 Crystal of Strength (HP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 4) |- | 26 || 2983969 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault) |- | 27 || 3012388 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Support) |- | 28 || 3040807 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Bombardier), 1 Rebellion Sniper Crux |- | 29 || 3069226 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Sniper) |- | 30 || 3098025 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 4) |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px;" ! Total Rewards |- | 15 Crystal of Strength (HP) |- | 15 Crystal of Strength (MP) |- | 15 Crystal of Strength (ATK) |- | 15 Crystal of Strength (DEF) |- | 15 Crystal of Strength (Accuracy) |- | 15 Crystal of Strength (Evasion) |- | 18 Memory Essence (Assault) |- | 18 Memory Essence (Support) |- | 18 Memory Essence (Bombardier) |- | 18 Memory Essence (Sniper) |- | 6 Genic Seed Gemstone (Grade 4) |- | 1 Rebellion Assault Crux |- | 1 Rebellion Support Crux |- | 1 Rebellion Bombardier Crux |- | 1 Rebellion Sniper Crux |- | 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 4) or an Auto-Clear Ticket |} '''Enemy List''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Assaults (normal), 3 Supports (normal) !style="width: 200px; text-align: left;"| Difficulty:Very Easy |- |colspan="2"|[[File:Sim 4 - Normal Assaults and Supports Map.PNG|500px]] *If there’s any map in Server 4 that can be cleared without any US grade suit, this is probably the only one. *The enemies’ attacks are weak, and their health is low *The supports can cast 1-turn 1 MOV buff and 2-turn 30% DEF Buff |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Snipers (3 Rebellion Immortal Elites), 1 Support (Reta Tower Boss) !style="width: 200px; text-align: left;"| Difficulty: Easy |- |colspan="2"|[[File:Sim 4 - Reta Tower and Elite Snipers Map.PNG|500px]] *Elite snipers are squishy and deal decent damage, kill them first *The boss support can heal the elite snipers to full. It also has a 2 turn 50% crit damage boost skill that might ruin the run if you’re unlucky *The boss support is hard to kill with its high health, evasion and heal. However, it doesn’t hit for too much and it waste turns by healing and buffing itself. *Corrosion units are especially effective against the boss. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Supports (Elites), 1 Sniper (Adelaide Boss) !style="width: 200px; text-align: left;"| Difficulty: Easy |- |colspan="2"|[[File:Sim 4 - Adelaide and Elite Supports Map.PNG|500px]] *The supports have low health and doesn’t hit too hard. They can use 2-turn 19% ATK buff. Kill them first *Adelaide has a V-pattern attack skill (Like Garv’s). This skill can be aimed at your DPS unit. *Just like any fights against sniper bosses, assaults and bombardiers should attack diagonally to avoid counters. The exceptions to this are Magata’s dash skill and when you can deal a killing hit against the boss using a skill. *When using Magata’s dash skill, try to attack the boss from a different cardinal direction to where your sniper is attacking it from. This is to prevent your sniper and assault to line up and allow the boss to hit both. *Don’t use your sniper to attack when she is one counter away from death, unless Adelaide is under nightmare or unless she is ensured to die with the attack. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 2 Bombardier (2 Tai Shei Bosses), 1 Sniper (Megiddo Falcon Boss) !style="width: 200px; text-align: left;"| Difficulty: Moderate |- |colspan="2"|[[File:Sim 4 - Megiddo Falcon and Tai Shei Map.PNG|500px]] *The 2 Tai Sheis have low health. They have a huge AoE Attack that, albeit won’t damage the middle area, can still pull all your units within the AoE. Their destiny crit skill has a wide AoE and high damage. *As bombardiers, the 2 Tai Shei will likely need to move a few tiles to attack your assault. During a prolonged fight, enemy formation will become messy and it would become harder to hit multiple enemies at once with the sniper and bomber. Kill the Tai Sheis first. *The Falcon has a horizontal attack skill. Don’t position 2 of your units horizontally. *The Falcon has an overheat attack skill. After this attack, it won’t do any move in its next turn and you will have 2 turns where you can attack the falcon without fear of counters. Wait for this opportunity if your sniper is one counter away from death. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 2 Bombardier (2 Xiao Chui Bosses), 1 Sniper (Crusader Raven Boss) !style="width: 200px; text-align: left;"| Difficulty: Moderate |- |colspan="2"|[[File:Sim 4 - Crusader Raven and Xiao Chen Map.PNG|500px]] *Each of the enemies can apply corrosion and have bonus damage to corroded units. Madi’s 1st skill can be used by destroying mana cubes to cure them when needed. *Very similar to the Falcon & Tai Shei map. Nothing much more to say. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Assaults (elite), 3 Snipers (elite) !style="width: 200px; text-align: left;"| Difficulty: Moderate |- |colspan="2"|[[File:Sim 4 - Elite Snipers and Elite Assaults Map.PNG|500px]] *The elite snipers are squishy, but they are placed 2 steps behind the assaults. To apply nightmare on all 3 snipers in first turn, Kana will need to be placed very close to the elite assaults. *The Elite assaults don’t hit for a lot of damage, but they have a large AoE skill that prevents placing DPS units 2 steps behind the assault. This forces you to decide between letting Kana receive some damage from the assaults or letting 2 of the elite snipers to not be debuffed by nightmare. *The snipers has a debuff-removal overheat skill that can dispel Magata’s sanctuary. They also have a single target gatling skill that can deal a lot of damage. They can only use these skills on their second turn after enough mana has been regenerated. *These assaults and snipers tends to surround its target. This can prevent Magata from moving to use its dash skill. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 1 Assault (Faris Boss), 1 Sniper (Joan Boss), 1 Support (Athena Boss) !style="width: 200px; text-align: left;"| Difficulty: Moderate |- |colspan="2"|[[File:Sim 4 - Rebellion Bosses Map.PNG|500px]] *Faris has a fixed skill cycle of: **2-turns 100% def debuff attack that targets the reachable highest-defense unit **A single target skill that targets the debuffed unit. If the debuffed unit is unreachable or has already been cured, Fairis will use normal attack with nearest unit as target. **1 turn 1000% Eva self-Buff *Joan’s available moves are: **Normal sniper attack that targets the nearest unit **An attack that targets a unit with the lowest health **An AoE silence attack with herself at the center of the AoE *Athena’s available moves are: **Single target attack that can Inflict freeze **2-turn 30% ATK buff **2-turn 50 % ATK continuous heal *Joan is the highest priority target as she has high attack and can attack your damage dealers while having the least health. Her silence skill will also prevent Magata from using dash while dealing very high damage. The fight will become rather straightforward once Joan is dead. *Faris’ def debuff attack is dangerous, but it can’t affect damage reduction so Magata can easily survive against her with a high boss damage-reduce defense part. *Athena’s freeze attack is bad and can prevent Magata from dashing. Because of her tendency to use buffs, she can end up being far behind Faris. But it’s still fine to target her right after Joan as Faris only attack your assault unless in a rare and specific situation. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 4 Support (Breaking Dawn boss, Amadeus boss, Momentia boss, Nadia boss) !style="width: 200px; text-align: left;"| Difficulty: Hard |- |colspan="2"|[[File:Sim 4 - 4 Support Map.PNG|500px]] *As usual, a big part of a map’s difficulty is caused by enemy’s survivability and these 4 supports has high HP, def, and evasion. Amadeus and Momentia also has area heal skill. *Breaking Dawn has a 2 turn 28% crit chance buff and Nadia has a 5 turn 50% ATK buff. These 2 buffs work together to let the 4 supports deal high damage for a normal attack. Momentia also has a 2 turn 25% ATK buff, but because its turn goes before Nadia’s, it would usually end up being a waste of its turn. *After a few turns, Amadeus will apply debuff-block on the enemy that has a debuff. This won’t dispel the debuff but it will prevent further debuff skill to be applied 4 times for 2 turns. It is troublesome as it prevents Pygma’s def debuff skill and corrosion to apply. Making corrosion units less effective against the healers of this map and significantly increasing their survivability. *Breaking Dawn will also apply damage-block on the enemy with least health. Preventing it from receiving further damage 4 times for 2 turns. *Nadia has a big AoE damage skill centered on herself that will drain 34%~ of your unit’s max mana. This is a big problem for Magata as its survivability is closely tied to its dash skill. Destroying mana-boxes will alleviate this problem by a lot but even then, Magata’s mana will only be able to survive for around 6~8 turns unless Nadia is killed. *Being the one enemy of the map that attacks the most frequently and added with her strong ATK buff, Nadia is the highest priority target to kill in the map. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 1 Assault (Master Scarab boss), 2 Bombardiers (Nunki & Lambda mini boss), 1 Support (Java Java mini boss) !style="width: 200px; text-align: left;"| Difficulty: Hard |- |colspan="2"|[[File:Sim 4 - Mixed Temple Guardian Map.PNG|500px]] *Unlike the other maps, this one is not hard because of the survivability of the enemies. The boss is rather hard to kill, but not as hard as any unit in the 4 support maps. The other 3 elites are even easier to kill than the boss. *This map is hard due to the weird targeting priorities that the enemies have. *The elite support is fine as she would simply use her buff and attack the nearest unit to her. *The 2 elite bombardiers tend to use their AoE skills on your rear. The blue elite bombardier has a horizontal-line pull-freeze attack while the red elite bombardier has the more normal pull-freeze with a 5x5 diamond AoE. That said, they only use their normal attack on the nearest unit, which is nice. *The assault boss has a weird targeting. It tends to attack the unit with the strongest attack that it could reach, but it would sometimes attack the assault that is placed much further than it. (please make an edit on this if you have it figured out) *The assault boss has a Darr-like AoE mana drain skill that fortunately doesn’t drain too much MP. It also has an AoE dash attack skill that it would frequently use on your rear. *As the fight progresses, the 2 bombardiers that needs to move to attack the assault will make enemy’s formation into a mess. Making it hard to multi-hit with bombardiers and snipers. *Applying nightmare on the assault boss and the 2 elite bombardiers will help the beginning stage of the map by a lot |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: left;" !style="width: 450px; text-align: left;"| 3 Assault (1 Hellmaster Blader boss, 2 Amadan bosses), 1 Sniper (Kusanagi boss) !style="width: 200px; text-align: left;"| Difficulty: Very Hard |- |colspan="2"|[[File:Sim 4 - HMB, Amadan and Kusanagi Map.PNG|500px]] *The HMB is fine. Remember Kai from server 2, HMB needs to be dealt with in a similar way to it. Don’t put your DPS units directly behind your assault to avoid being obliterated by its push skill. It’s sanctuary skill isn’t too much of a problem either. *The biggest problem here is the 2 Amadans. They have a 60% MP drain skill that deals a ton of damage. The Amadans target the unit with the most MP in percentage. It is a huge problem. whether it attacks your DPS units or your Magata. *To add to that, when the Amadans target your DPS, you will suddenly find them being very close to your DPS units. If your DPS survived, you will have to shuffle your formation a lot so that the Amadans would target your tank. *Kusanagi has a horizontal line attack and a buff-removal overheat skill. With it being far behind the front-line assaults, it is doubtful that focusing your attacks on it would be the most effective strategy even if she is the weakest enemy unit defensively. |} === Server 5 === '''Stage Information''' {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px; text-align: center;" ! style="width: 40px;"| Stage ! style="width: 100px;"| Rec. C. Power ! Rewards |- | 1 || 3237280 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Assault) |- | 2 || 3253466 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Support) |- | 3 || 3269652 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Bombardier) |- | 4 || 3285839 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Sniper) |- | 5 || 3302025 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 5) |- | 6 || 3318212 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Assault) |- | 7 || 3334398 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Support) 1 Rebellion Assault Crux |- | 8 || 3350584 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Bombardier) |- | 9 || 3366771 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Sniper) |- | 10 || 3382957 |style="text-align: left;"| 3 Crystal of Strength (DEF), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 5) |- | 11 || 3399144 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Assault) |- | 12 || 3415330 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Support) |- | 13 || 3431516 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Bombardier) |- | 14 || 3447703 |style="text-align: left;"| 3 Crystal of Strength (MP), 2 Memory Essence (Sniper), 1 Rebellion Support Crux |- | 15 || 3463889 |style="text-align: left;"| 3 Crystal of Strength (ATK), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 5) |- | 16 || 3480076 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Assault) |- | 17 || 3496262 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Support) |- | 18 || 3512448 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Bombardier) |- | 19 || 3528635 |style="text-align: left;"| 3 Crystal of Strength (HP), 2 Memory Essence (Sniper) |- | 20 || 3544821 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 5) |- | 21 || 3561008 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Assault), 1 Rebellion Bombardier Crux |- | 22 || 3577194 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Support) |- | 23 || 3593380 |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Bombardier) |- | 24 || 3609567 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 2 Memory Essence (Sniper) |- | 25 || 3625753 |style="text-align: left;"| 3 Crystal of Strength (HP), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 5) |- | 26 || 3641940 |style="text-align: left;"| 3 Crystal of Strength (MP), 1 Memory Essence (Assault) |- | 27 || 3658126 |style="text-align: left;"| 3 Crystal of Strength (ATK), 2 Memory Essence (Support) |- | 28 || 3674312 |style="text-align: left;"| 3 Crystal of Strength (DEF), 2 Memory Essence (Bombardier), 1 Rebellion Sniper Crux |- | 29 || XXXX |style="text-align: left;"| 3 Crystal of Strength (Accuracy), 2 Memory Essence (Sniper) |- | 30 || 3706685 |style="text-align: left;"| 3 Crystal of Strength (Evasion), 1 Memory Essence (Assault), 1 Memory Essence (Bombardier), 1 Memory Essence (Support), 1 Memory Essence (Sniper), 1 Genic Seed Gemstone (Grade 5) |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 650px;" ! Total Rewards |- | 15 Crystal of Strength (HP) |- | 15 Crystal of Strength (MP) |- | 15 Crystal of Strength (ATK) |- | 15 Crystal of Strength (DEF) |- | 15 Crystal of Strength (Accuracy) |- | 15 Crystal of Strength (Evasion) |- | 18 Memory Essence (Assault) |- | 18 Memory Essence (Support) |- | 18 Memory Essence (Bombardier) |- | 18 Memory Essence (Sniper) |- | 6 Genic Seed Gemstone (Grade 5) |- | 1 Rebellion Assault Crux |- | 1 Rebellion Support Crux |- | 1 Rebellion Bombardier Crux |- | 1 Rebellion Sniper Crux |- | 30 chances for a Lucky Box, Genic Seed Gemstone (Grade 5) or an Auto-Clear Ticket |}
Summary:
Please note that all contributions to the Master of Eternity Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab