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Tai Shei
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Tai Shei
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[[File:Tai Shei.gif | center | 450px ]] ==Summary== Manufactured by [[SZ Industries]]. The latest bombardier [[suits]], combining the manufacturer's traditional engineering know-how with [[Rebellion]] style. ==Stats== {{SuitStatsUS | name = Tai Shei | class = Bombardier | CRT% = 12 | CRIT = 132.4 | CNTR = 26.1 | STNΩ = 5.1 | FRZΩ = 10.3 | SILΩ = 15.5 | ACDΩ = 10.3 <!-- Rank US --> | iconname-US = Tai SheiUSicon | height-US = 14.2 | weight-US =30.5 | output-US =6610 | HP1 =52293 | MP1 = 100 | ATK1 =18493 | DEF1 =6130 | ACC1 =8767 | EVA1 =13645 | HP30 = | MP30 = | ATK30 = | DEF30 = | ACC30 = | EVA30 = <!-- Rank US+1 --> | iconname-US1 = Tai SheiUS1icon | height-US1 = 14.7 | weight-US1 =31.2 | output-US1 =7800 | HP31 =209172 | MP31 = 100 | ATK31 =73972 | DEF31 =26920 | ACC31 =35068 | EVA31 =54580 | HP40 = | MP40 = | ATK40 = | DEF40 = | ACC40 = | EVA40 = <!-- Rank US+2 --> | iconname-US2 =Tai SheiUS1icon | height-US2 = 14.9m | weight-US2 =32.0t | output-US2 = 8670 | HP41 = 261465 | MP41 = 100 | ATK41 = 92465 | DEF41 = 33650 | ACC41 = 43835 | EVA41 = 68225 | HP50 = | MP50 = | ATK50 = | DEF50 = | ACC50 = | EVA50 = <!-- Rank US+3 --> | iconname-US3 =Tai SheiUS1icon | height-US3 = | weight-US3 = | output-US3 = | HP51 = | MP51 = | ATK51 = | DEF51 = | ACC51 = | EVA51 = | HP60 = | MP60 = | ATK60 = | DEF60 = | ACC60 = | EVA60 = }} ==Skills== {{SuitSkill | name1 = Executor Attack 2 | iconname1 = Skill missile range weak active | mp1 = 0 | recycle1 = 0 | description1 = Inflicts damage equal to 110% of Attack to the target and surrounding area. Inflicts an additional 40% damage if the target's HP is 50% or less. | name2 = Area Destiny Crit 6 | iconname2 = Skill missile critical attack active | mp2 = 35 | recycle2 = 3 | description2 = Attacks an enemy and surrounding units at 135% of Attack. This skill always deals critical hits. | name3 = Circle Pull 6 | iconname3 = Skill pulling surround attack active | mp3 = 30 | recycle3 = 3 | description3 = Inflicts damage equal to 195% of Attack to the target and surrounding area, pulling units towards the target. }}
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